Google+ Games Breakdown [Screenshots]

Wondering what the Google+ Games looks like? Here are some screenshots from the new Google+ games feature which can be seen in selected profiles. The feature is now being rolled out and is accessible from the top buttons in Google+.

Click on each image for a description of the feature in Google+ games, which looks into the social aspects the games have built in and some game-play.

Meanwhile, Facebook has started to revamp its own offering for games with new interface updates such as full-screen for certain games, dedicated feed and a “most used apps” section.

Casual Games Arrive at Google+

Google Games Homepage
New Google Games dashboard. Image via Google.

Google has started to release an initial set of games with testing starting for selected users on the private Google+ Games homepage. The selection of games includes large developers such as Rovio (Angry Birds), Zynga and PopCap Games with many other games available also on Facebook.

Vic Gundotra, Senior Vice President, wrote on the Google blog and told users “We want to make playing games online just as fun, and just as meaningful, as playing in real life.” Users also have total control if they want the games section to be visible in their Google+ stream saying “Games in Google+ are there when you want them and gone when you don’t.”

Web developers should soon be able to use the Google+ platform with the creation of a new blog by Google. The use of the platform is only slowly being rolled out. Google explaining “we chose to start with a small number of partners so that we could experiment, get the kinks out of our APIs, and get real end-user feedback before opening up to the world. ”

The current game selection is:

  1. Angry Birds (Rovio)
  2. Bejeweled Blitz (PopCap Games)
  3. Bubble Island (Wooga)
  4. City of Wonder (Playdom)
  5. Collapse! Blast (GameHouse)
  6. Crime City
  7. Diamond Dash (Wooga)
  8. Dragon Age Legends (Electronic Arts)
  9. Dragons of Atlantis (Kabam Games)
  10. Edge World
  11. Flood-It! (Lab Pixies)
  12. Monster World (Wooga)
  13. Sudoku
  14. Wild Ones (PlayDom)
  15. Zombie Lane (Digital Chocolate)
  16. Zynga Poker (Zynga)

Get a Google+ Invite Here! [Giveaway]


Still waiting to get access to Google+? We still have many invites to give to any readers who comment.

What you need to do:

  • Comment on one other story on Linear Fix. Try to add something to the article!
  • When writing your comment use guest mode and enter in your email address so we can send you an invite (see below).
  •  Guest mode will automatically send your email address to us, there is no need to write your email address in the comment.

commenting as guest

After you are activated on Google+ you are free to also invite your friends.

Google+ Estimated to Hit 10 Million Users

Card Puncher, an Integral Part of the Tabulati...
Image by The U.S. National Archives via Flickr

Paul Allen from has predicted that the number of users to enter Google+, Google’s much hyped social network, has reached 10 million users. He says that this amount could reach 20 million by the weekend, growing at an exponential rate. Tracking the amount of users has also become harder saying that ‘the userbase is growing so quickly that it is challenging for me to keep up, since the number of users of any given surname (even the rare ones I am tracking) seems to be climbing every day.’

Allen used a surname analysis based on the top 100-200 surnames (based on usage) from the US Census Bureau, then estimated how many US users they were then compared it to the worldwide usage. He selected a ratio of ‘1 US user for every 2.12 non-U.S. users.’ He believes that the model he is using to predict the data is sound and compared his methods to what could be used in a low-budget census.

A report is expected to come out next Monday with more information available from Allen’s Google+1 post. So far, Google has not released any actual numbers to act as a comparison.

Google+ Runs Out of Disk Space and Causes Spam

Vic Gundotra and Eric Schmidt
Image by jolieodell via Flickr

Google has inadvertently spammed its users after running out of disk space required for the notification causing the system to send emails to users on a loop. Vic Gundotra, a senior vice president, posted an apology on his Google+1 profile saying:

Please accept our apologies for the spam we caused this afternoon.

For about 80 minutes we ran out of disk space on the service that keeps track of notifications. Hence our system continued to try sending notifications. Over, and over again. Yikes.

We didn’t expect to hit these high thresholds so quickly, but we should have.

Thank you for helping us during this field trial, and once again, we are very sorry for the spam.

Google has also had to limit the amount of invitations sent out for Google+, temporarily stopping the usage of any sent invites saying ‘we’ve temporarily exceeded our capacity. Please try again soon.

Apple: Google and Amazon Music Services Take Weeks To Upload

Apple’s new online cloud storage is nothing new. Cloud storage is already offered by most major technology companies with products such as Google Docs, Dropbox, Windows Live SkyDrive and the Amazon Cloud Drive all freely available. Google is currently developing a beta service called Music by Google, which allows uploaded music to be played with music and music purchased from Amazon is uploaded to the Amazon Cloud Drive.

What Apple is playing on is its dominance in storing user data. It provides a place for apps, which can be pushed to all Apple devices; iBooks on the Mac and most importantly, paid music. Music you have previously purchased from iTunes can be accessed on your Mac or PC, iPod, iPad and iPhone devices. Unlike the music services from Amazon and Google, Apple will use a matching method. Your music library is scanned and matched to the 18 million songs in iTunes.

One of the more bewildering claims from the Apple iCloud music comparison table, is that Apple will take ‘minutes’ to scan and match your music library while Amazon and Google will take ‘weeks,’ A potentially misleading claim, Apple could of said it would take months, years, thousands of years if they wanted to.  Unhelpfully, they based the claim on the fact ‘upload time varies depending on amounts uploaded.’

Amazon’s statistics reported by Apple are also shaky. Apple says that it costs $50 for 5,000 songs, however $50 (USD) is the annual price for 10,000 songs. It costs $20 for 4,000 songs, they have simply rounded it up to the 10,000 song figure as Apple wanted 5,000 songs in their comparison table. Surely, they should have a footnote pointing out that the amount of stored music can double for the same price.

For now, Google in the comparison table is not very helpful. The costs are still unknown, Apple only can fill in one category for the comparison table, which was that Google Music was a web app. Maybe, we should not of trusted Apple to create a comparison table, check out PC World for a non-bias approach to the comparison table.